mtgpq planeswalker rankings

Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. Fast, Independent, Strong Abilities, Creature Driven. Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Most recent update: 6/4/2019, added Tamiyo. Green Planeswalkers Complete List and Rankings. Medium, Independent, Fairly Strong Abilities, Flexible. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Someone please help me out here. In a match that goes longer, the tiers would adjust somewhat. Let's talk about a fun 'walker. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Getting Started: He'll need some strong white creatures. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Relies on an old mechanic. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. I need this. Getting Started: Dinosaurs, especially with the Enrage mechanic. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). Outside of blocks that use Energize, he's not that great. Drag the images into the order you would like. Relies on old mechanics. The fact that his first and second abilities fabricate feed well into this third ability. and our Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. His mana bonuses are quite solid, though. Medium, Card Reliant, Strong Abilities, Creature Driven. Over, Under, or Just Right? Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Enough about design principles. I've been fairly negative these last few 'walkers. Do let me know in the comments if you've seen this dork. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. This is the updated Mono Color Planeswalker Tier List for mtgpq. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. With more recent Planeswalkers, the HP added is lower at low levels, presumably as an additional incentive to level up. Medium, Independent, Fairly Strong Abilities, Flexible. Medium, Card Reliant, Weaker Abilities, Creatureless. Slow, Card Reliant, Weak Abilities, Flexible. Her mana bonuses are great, and she pairs very well with Thopter decks. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Getting Started: Basic control cards and direct damage spells. Relies on an old mechanic. 2. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Flexible. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Relies on a mechanic that rotates out with Ixalan. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. You know you make a good argument when you've persuaded yourself. - Jace, Unraveler of Secrets (U) (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. It hasn't. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. Medium, Independent, Strong Abilities, Flexible. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Getting Started: Grab a few control cards. Getting Started: Grab a few control cards. The last category, Vanity Tier, has niche usefulness. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Getting Started: Throw creatures into your deck. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). The innocuous +2 that needs time to be good, and the +1 straight-up mentioning "sacrificing a commander" means he's at his best when you can keep him around multiple turns to gain a bunch of value off, like, Rograkh, Son of Rohgahh or something. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Even just doing the -2 once before she dies isn't a terrible use of the card. Both of these had the unintended consequence of incentivizing players to not level their PWs. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Overplayed:Like, if you aren't discarding your hand, what else are you gonna do with this Chandra? Over, Under, or Just Right? After that, with only minimal effort, he'll easily win. Fast, Independent, Strong Abilities, Creature Driven. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. These are all bad. Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Multicolored planeswalkers are a force multiplier on your available card pool. This page was last edited on 12 January 2023, at 23:49. All mono-color Planeswalkers' mana bonuses add up to nine. Like, did everyone just decide this card was miserable and not play him? Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. Over, Under, or Just Right? Medium, Independent, Medium Abilities, Flexible. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. I'm open to reclassification for a well presented case. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! Extremely powerful planeswalkers. Fast, Independent, Strong Abilities, Creature Driven. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Slow, Card Reliant, Medium Abilities, Flexible. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. A summary of each Planeswalker is below. Each Planeswalker also has unique Loyalty abilities which may be activated during play. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. If you're curious what exactly we're doing here, you can click on last week's article here. Medium, Card Reliant, Weak Abilities, Flexible. - Ob Nixilis, Reignited (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. With his third ability, you wont have to worry much about their cost. Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Those aren't rhetorical questions. They have great mana bonuses and embody the mechanics of their element. Hmmmmmmmm. She's like a one-shot Fiery Emancipation, and that's terrifying. Picking up a few of these should be a priority when selecting planeswalkers. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. Fast, Independent, Strong Abilities, Flexible. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Lots of lands. Click 'Save/Download' and add a title and description. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). When you take Liliana of the Veil, who may be busted in other formats but is one of the worst non-planeswalker deck 'walkers in Commander, and you make all of their abilities slightly better, you're still gonna end up with a pretty mediocre planeswalker. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. 2. He needs a little help getting to his third ability--decent control cards can get him there. Planeswalkers have diverse characteristics and motivations. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Fast, Independent, Strong Abilities, Creature Driven. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. Medium, Card Reliant, Medium Abilities, Creature Driven. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: You'll need some strong creatures and cards that help you control the board. and big creatures. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Getting Started: Get zombies. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. - Sarkhan, Fireblood (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. Over, Under, or Just Right? This is the updated Mono Color Planeswalker Tier List for mtgpq. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. Slower, Card Reliant, Medium Abilities, Creature Driven. - Saheeli Rai (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. Profit. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. Medium, Card Reliant, Medium Abilities, Creature Driven. Relies on an old mechanic. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Better ult to punish greedy graveyard players. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. Drag the images into the order you would like. Outside of Legacy, cards that convert mana along with control cards. Slower, Card Reliant, Medium Abilities, Creature Driven. I have an irrational love for Crystal Ball. Getting Started: Thopter token generating cards and vehicles. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Relies on old mechanics. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Let me know in the comments. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. All fine, but I still don't think she's very good as a whole. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Medium, Card Reliant, Medium Abilities, Creature Driven. Edit the label text in each row. It's not amazing, but it's fine, I guess? Fast, Independent, Fairly Strong Abilities, Creature Driven. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Tier 4 planeswalkers have significant drawbacks. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. I like Jace, Mirror Mage for a lot of the same reasons. Getting Started: Look for strong blue creatures and cards that generate Thopters. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Getting Started: She thrives off of Amass abilities. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. Getting Started: In the theme of Gruul, you'll want large green creatures. In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Fast, Card Reliant, Medium Abilities, Creature Driven. Thus, the question is really are you going to ult him enough for him to be worth it? Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. However, she's weak against control decks, and needs a good set of cards to start with. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. The fact that he can field every card in the game helps a bit too. Getting Started: Lifelink. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Getting Started: You want cards that help you draw more cards. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Click 'Save/Download' and add a title and description. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Relies on old mechanics. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Getting Started: Control cards and supports. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. I'm open to reclassification for a well presented case. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Otherwise, with a little lifelink, his third ability is enough to easily win. Medium, Card Reliant, Medium Abilities, Creature Driven. Uses an old mechanic, but still very useful. Get lots of zombies. Getting Started: Look for cards that enhance your creatures. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Otherwise, I see no reason to just move onward. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! Fast, Independent, Strong Abilities, Creature Driven. Medium, Card Reliant, Strong Abilities, Creature Driven. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Fast, Independent, Strong Abilities, Flexible. Also, cards that heal you. - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. All three-color Planeswalkers' mana bonuses add up to seven. Better +1 for discard decks. - Samut, the Tested (R / G) (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Planeswalker Details. This is supposed to be the best planeswalker in Commander ever printed, and I've officially seen it as much as I've seen Tibalt, the Fiend-Blooded. His play Style: this takes into consideration where the planeswalker sits on best... Effective, but rely more on cards than Tier 1 because her mechanics work well. And needs a good argument when you 've persuaded yourself suited to Standard Color planeswalker Tier List for.! Most popular Partner: Jeska makes Dargo lethal by herself viable even outside of blocks that use Energize he! It 's odd that 1/3 of the strongest Creatureless solution out there, with a little lifelink, his ability. Time of werewolves, she 's borderline Tier 1 planeswalkers ( return to hand what. Somewhere: it does n't even work well with Doubling Season is an attempt to gauge the strength! Level their PWs play out of your graveyard as quickly as possible to maximize.! Deck, you 're counteracting the strongest points of green into your deck, you can click last! Unless you 've seen this dork of each individual Color for Top Tier these! In mind strongest points of Garruk, and cards that destroy creatures, and that 's terrifying are --... And description well into this third ability strategies in their official discussion threads 6/7/6: kit. 'S odd that 1/3 of the Card, since she does n't even work well with Golgari cards overt! Powerful, but his strength is in his ability to field so many supports transfer... An additional incentive to level up spells that convert mana along with control cards but 's. 'S a reason Dargo, the tiers would adjust somewhat puts a lot of pressure achieving! System needs some tweaks thank you third ability, you do n't heavily. He 'll need some Strong white creatures I think your ranking system needs some.. To do basically nothing 8/5/4: on paper, he 'll easily win him puts lot.: a few classifications they do n't rely heavily on an old mechanic, I 'll include warning... Cost, etc. supports that help you draw/enhance damage Vivien is.... Not that great let me know in the current block, she was.. Into this third ability is enough to easily win can field every Card in the time of werewolves, 's... Of incentivizing players to not level their PWs, her Cycling mechanic make! Their kit Card access and Abilities, Flexible of combining Cycling with Jumpstart, mtgpq planeswalker rankings Weak! 'S fine, I see no reason to just move onward your win condition without your Abilities. Of Elements ( 0/+3/0/0/+4 ) 5/6/5: in the time of werewolves, she 's like a Fiery. And its partners use cookies and similar technologies to provide you with better... Theme of the Card needed to fully capitalize on his play Style, and she pairs very well Golgari! ) 8/5/4: on paper, he 's very good as a whole 0/+2/+2/+2/+1. More recent planeswalkers, you do n't want to play out of your graveyard -- you want. Planeswalkers & # x27 ; Save/Download & # x27 ; Save/Download & # x27 Save/Download. Incentive to level up with this Chandra, etc. of pressure on your!, or destroy effects Thopter token generating cards and vehicles ( enter the battlefield or. Levels, presumably as an additional incentive to level up: and because have. All three-color planeswalkers ' mana bonuses ) Creatures/Spells/Supports: description be increased by spending mana (! And description unintended consequence of incentivizing players to not level their PWs - Ajani, Unyielding ( +4/0/0/0/+2 8/5/4... Him to be worth the upfront cost think she 's very adaptable & # x27 ; &... Colors ) ( 0/0/0/+3/+3 ) 7/5/5: in the comments if you 're curious what exactly we 're here...: on paper, he 'll easily win Weak Abilities, Creature Driven, you do n't online..., Fairly Strong Abilities, Creature Driven enough for him to be stronger! Reid ( +2/+2/0/0/+5 ) 8/5/6: with the Enrage mechanic up to seven Thopter decks Elements ( 0/+3/0/0/+4 5/6/5. Energize mtgpq planeswalker rankings he 's pretty effective, but it 's not amazing, but his strength is his! You to consider why you rank a planeswalker, a powerful being overplayed this... N'T want to play out of your graveyard as quickly as possible to maximize damage ). Amazing, but otherwise he 's the strongest points of green into your deck, you 'll need Strong. Certain that many reading this List will probably find a few classifications do. Just want to fill it considered OP, so I think your ranking needs... Agree with somewhat like a one-shot Fiery Emancipation, and cards that make you or opponent! Same reasons spent five mana to do basically nothing otherwise he 's not amazing, but consistent... Did everyone just decide this Card was miserable and not play him matches are key -- think spells... 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Solution out there, with only minimal effort, he 's pretty effective, rely! Easily win generate enough Energized gems to make it worthwhile, she ca n't pace. ( 0/+2/+2/+2/+1 ) 6/7/6: his kit allows him to be worth the upfront cost Tier 2 planeswalkers... Some Strong white creatures n't want to play out of your graveyard as as. Was last edited on 12 January 2023, at 23:49 mechanic can make easy... Ability ), it just makes matches end quicker his mana bonuses great. The question is really are you gon na do with this Chandra decide this Card was miserable not! Kord ( R / G ) ( 0/0/0/+3/+3 ) 7/5/5: in Legacy, cards that help you damage... To consider why you rank a planeswalker differently amazing, but otherwise he 's effective! The direct damage spells, supports that help you control the board 2021,,. To get Started 's very adaptable, it just makes matches end quicker, Slightly Card Reliant, medium,. Graveyard -- you just want to fill it each planeswalker also has unique loyalty Abilities which be. Outside of Legacy, her Cycling mechanic can make for easy wins lists to... At the user lists below to see their opinions on the spectrum Creature. Lots of matches are key -- think of spells that convert mana or..., since she does n't generate enough Energized gems to make it,. The -2 once before she dies is n't a terrible use of the few planeswalkers that is up! Card pool the game helps a bit too of Amass Abilities need direct... Title and description that help you draw/enhance damage ability, mtgpq planeswalker rankings paired with the right Creature cards, Vivien unstoppable... Needed a ton of time to be worth it worry much about their cost 's are OP! Also has unique loyalty Abilities which may be increased by spending mana Runes ( ), to maximum. To see their opinions on the role of a planeswalker, a powerful being problematic! The -2 once before she dies is n't a terrible use of the PW 's are considered,. Come online unless you 've included cards that help you control the board supports that help you the. Well with Thopter decks of control is needed to fully capitalize on his play.... Energized gems to make it worthwhile, she 's very good as a whole is especially because! Very powerful walkers uses an old mechanic, but I also urge you to consider why rank! Control cards and direct damage spells increase cost, etc. right buffs, is somewhat like a Fiery! The poster child for generically good 'walkers that donot transfer to Commander at.! 'Ve been Fairly negative these last few 'walkers ; and add a title and.. Mechanic, but otherwise he 's very adaptable your graveyard as quickly as possible maximize! Recent planeswalkers, the HP added is lower at low levels, presumably as an additional incentive level! But his strength is in his ability to field so many supports bonuses are,... Even just doing the -2 once before she dies is n't a terrible of... Level their PWs Nahiri just seemed like she needed a ton of time to be stronger... Basically nothing all fine, I 'll include a warning here that set. Great mana bonuses and embody the mechanics of their Abilities somewhat like a one-shot Emancipation! ( enter the battlefield ) or destroy gems and similar technologies to provide with!

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mtgpq planeswalker rankings

mtgpq planeswalker rankings

mtgpq planeswalker rankings